April 2013

Monthly Archives

  • Including OpenGL 3.2 in Zack Zero

    Next week, we will release Zack Zero on Steam. Those months, we have been working improving the game. About the engine, we have improved the graphics engine to support OpenGL 3.2 ‘core profile’ but keeping the OpenGL 2.1 path for cards with less capabilities (OpenGL 3.2 is supported from the NVIDIA 8xxx, the first one, [...]