Blog

News and development blog. Check it out frequently, we'll try to update often!

  • Including OpenGL 3.2 in Zack Zero

    Next week, we will release Zack Zero on Steam. Those months, we have been working improving the game. About the engine, we have improved the graphics engine to support OpenGL 3.2 ‘core profile’ but keeping the OpenGL 2.1 path for cards with less capabilities (OpenGL 3.2 is supported from the NVIDIA 8xxx, the first one, [...]

  • Zack Zero PC launch incoming!

    Here is Zack Zero for PC! Although only for Spain, in Game Digital. Improved technology for PC Zack Zero as never seen before: amazing HD graphics up to 1440p, improved textures and effects, and more powerful music and sound. Official soundtrack included Enjoy the amazing Zack Zero OST, downloadable totally free! Free DLC’s New levels, best [...]

  • Summer Sale on EU PSN! get Zack Zero 70% off!

    Summer Sale on European PlayStation Store! On August, you can get Zack Zero for only €2.99/£2.39 (70% off). Also, PlayStation Plus subscribers  have the opportunity to get the game for €1.50/£1.20 (85% off). What are you waiting for? take advantage of the discount!

  • Zack Zero wins 2 Gamelab awards: Best Console Game and Best Debut Game!!

    We are back from some exciting days in Barcelona where Zack Zero got two awards at the gala of the 5th National Videogame Industry Awards, during the Gamelab 2012 Fair. Zack Zero received 6 nominations and finally got Best Console Game and Best Debut Game awards, so we’re really happy with it! Thanks to the [...]

  • Zack Zero shortlisted for the Indie Showcase at the Develop Conference!

    Zack Zero has been shortlisted as one of the 10 games for this year’s Indie Showcase at the Develop Conference! From Develop Conference webpage: Running on 11-12 July within the Develop Expo, the Indie Showcase which is sponsored by Unity, highlights unpublished, independently-developed games selected by a judging panel of industry experts. The process has [...]

  • Zack Zero receive 6 nominations for the 5th National Videogame Industry Awards

    The nominees of the 5th National Videogame Industry Awards, organized by the Spanish Academy of Interactive Arts and Sciences in collaboration with Gamelab, the International Videogames and Interactive Entertainment Show, were revealed yesterday. For more information on the nominees and the awards, visit the Gamelab website: Nominees of the 5th Edition of the Spanish Academy of [...]

  • Zack Zero: character evolution

    When we started Zack Zero, the initial idea regarding its core gameplay was slightly different. Zack Zero was initially designed as a game where a space marine had to go straight through linear levels, buying new weapons and upgrading them, killing all enemies in his path and finally saving his girlfriend from the evil Zulrog. [...]

  • The seed of Zack Zero

    When we created the company, the first thing we started with was the definition of the type of game we wanted to make, the development of a 3D engine and all the necessary tools. Our initial plan was to make a game with the structure of Carlos’ first commercial game, produced over 20 years ago in the 8-bit era (called Phantis in Spain and Game Over II in other countries).   The idea was to make a platform game with 3D graphics but a [...]

  • Welcome to our development and news blog!

    Hi everyone and welcome to our development blog! This blog is about the development and news of Crocodile Entertainment projects, specially for the next versions of our first game, Zack Zero. We’ll talk about our incoming projects, and will try to keep you informed about the progress and development of Zack Zero PC version. Also, [...]