News and development blog. Check it out frequently, we'll try to update often!

  • Incluyendo OpenGL 3.2 en Zack Zero

    La semana que viene saldrá Zack Zero en Steam. Hemos estado trabajando durante los últimos meses en mejorar el juego. Sobre el engine, hemos mejorado el engine gráfico para soportar OpenGL 3.2 core profile aunque he mantenido el path de OpenGL 2.1 para las tarjetas con menos capacidad (OpenGL 3.2 se soporta desde la NVIDIA [...]

  • ¡Anunciamos el lanzamiento de Zack Zero en PC!

    ¡Por fin lanzamos Zack Zero para PC! Aunque por ahora sólo se distribuirá en España a través de la plataforma Game Digital. Tecnología renovada para PC Disfruta de Zack Zero como nunca lo habías visto antes: increíbles gráficos HD de hasta 1440p, texturas y efectos mejorados, y sonido más potente. Banda sonora oficial de regalo [...]

  • Summer Sale on EU PSN! get Zack Zero 70% off!

    Summer Sale on European PlayStation Store! On August, you can get Zack Zero for only €2.99/£2.39 (70% off). Also, PlayStation Plus subscribers  have the opportunity to get the game for €1.50/£1.20 (85% off). What are you waiting for? take advantage of the discount!

  • Zack Zero wins 2 Gamelab awards: Best Console Game and Best Debut Game!!

    We are back from some exciting days in Barcelona where Zack Zero got two awards at the gala of the 5th National Videogame Industry Awards, during the Gamelab 2012 Fair. Zack Zero received 6 nominations and finally got Best Console Game and Best Debut Game awards, so we’re really happy with it! Thanks to the [...]

  • Zack Zero shortlisted for the Indie Showcase at the Develop Conference!

    Zack Zero has been shortlisted as one of the 10 games for this year’s Indie Showcase at the Develop Conference! From Develop Conference webpage: Running on 11-12 July within the Develop Expo, the Indie Showcase which is sponsored by Unity, highlights unpublished, independently-developed games selected by a judging panel of industry experts. The process has [...]

  • Zack Zero receive 6 nominations for the 5th National Videogame Industry Awards

    The nominees of the 5th National Videogame Industry Awards, organized by the Spanish Academy of Interactive Arts and Sciences in collaboration with Gamelab, the International Videogames and Interactive Entertainment Show, were revealed yesterday. For more information on the nominees and the awards, visit the Gamelab website: Nominees of the 5th Edition of the Spanish Academy of [...]

  • Zack Zero: character evolution

    When we started Zack Zero, the initial idea regarding its core gameplay was slightly different. Zack Zero was initially designed as a game where a space marine had to go straight through linear levels, buying new weapons and upgrading them, killing all enemies in his path and finally saving his girlfriend from the evil Zulrog. [...]

  • The seed of Zack Zero

    When we created the company, the first thing we started with was the definition of the type of game we wanted to make, the development of a 3D engine and all the necessary tools. Our initial plan was to make a game with the structure of Carlos’ first commercial game, produced over 20 years ago in the 8-bit era (called Phantis in Spain and Game Over II in other countries).   The idea was to make a platform game with 3D graphics but a [...]

  • Welcome to our development and news blog!

    Hi everyone and welcome to our development blog! This blog is about the development and news of Crocodile Entertainment projects, specially for the next versions of our first game, Zack Zero. We’ll talk about our incoming projects, and will try to keep you informed about the progress and development of Zack Zero PC version. Also, [...]